The north and east you can at least run out if you botch a pull. Everything has changed with the Seeds of Destruction expansion. topic on the EQ forums. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Your merc will also use buffs that are in his level range to buff you and your group. A: Your merc will Dismiss himself. Only downside is that it's a hell of a run out to it. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. You will need invisibility, levitation, or balls of steel. 38-44 especially will come in a matter of hours. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Giving out the daily HA tasks? Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. If you're a returning player you can find Mercenary Liaison's in PoK. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. You may finish them and have 30-45 minutes to wait. They are in the places where the guards used to be. Be careful about how much you aggro as the prophet's do Complete Heal. everquest afk mercenary leveling guide A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. This should be a priority. There is a little city area as well on the far side of the canyon that is a good place to set up as well. The higher the mercenaries confidence level the less chance he has of running away. Pathing will get you killed. It does require player crafted items that may be harder to find, but not much harder I think. He drops a key to access the first black reaver room and open up access to the second floor. It's one of the two expansions that made me quit EQ for any length of time. With a group you can pull them pretty easily and have access to a HUGE number of mobs. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. If you hit "M" you can see your map. Mercs make leveling a million times easier so you can catch your friends and start playing with them! BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. In comparison to their equivalent in Underfoot, the mobs are vastly easier. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on.