(It may be possible, exceptionally rarely, that increasing your damage by just 40 more points will make slaughtering that line of Vowlerines (that you have to fight a whole lot of in quests) be a one Lightning attack kill instead of a two attack kill. Any single weapon user is only ever going to be able to inflict 5 conditions at once (the Ninja is really the best at this as just 1 skill point gets him Wound and he doesn't have to be a Lab Rat) and that's all you need to inflict the condition with level 2 Weapon Rack! Gain up to +32% critical and take the shield action when hit. Okay, so maybe you're asking yourself why this is SAKA. What's the point? This is your high damage single target smashing skill. If you commit fully to this idea, you can make all your other players low Threat casters and specialists and also give them weak non-Threatening weapons so that after casting this once the Knight's threat is at about 85%, and a second time brings it to 95%. I'm not sure, but I'm putting it down to the mysterious antipathy the programmers clearly have for this guy. You know, after all the quests at the tail end of the game when you can get two skills to level 24. The drawback here is that it's all based on resistance rolls. But anyway you get a bonus if you max out your knowledge for every critter, as the last thing you get is +2 damage against it. Knights of Pen & Paper 2 - BlueStacks - Best Mobile Gaming Platform Time for a little blurb about gold in this game. Before you get there, this thing will feel extra weak, and like you aught to be spending your skill points elsewhere. He's kind of awesome. This team has 3 casters and 1 specialist with a caster-like build, so Mind points will be in short supply, and potions will abound. I'll give an overview of what each skill is like (good, great or SAKA {Super Awesome Kick Ass}) and it's general usage. The Health is inconsequential, practically, but the Energy regen is only a third of what the Cleric provides, and if they're both on your team kiss your MP worries goodbye. As far as healing, this is going to be plenty, almost all the time. A bit like thorns though. This skill, its stats that is, is actually okay.