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Sounds graet. The Fire Gauntlet is a Hardmode accessory available after defeating all three Mechanical Bosses that boosts melee weapons in the following ways: Desktop version, Console version, and Mobile version: Old-gen console version and Nintendo3DSversion: Content prior to March 14, 2022 is from the Fandom Terraria wiki. The Copper Axe and Wooden Hammer can receive any of these modifiers except for those that affect damage. Vexrow. The Fire Gauntlet is a crafted accessory item which increases melee knockback, inflicts fire damage on attack, and adds 9% melee damage and speed. The projectile travels in a straight line, is unaffected by gravity, emits a dim light, and can damage 3 enemies or bounce off of 3 walls before dissipating. Flails, spears, yoyos, boomerangs, chainsaws, drills (including the Drax) and the Chlorophyte Jackhammer can only have universal modifiers, because they cannot have their speed modified. You will need to defeat the Moon Lord first, but after that anything is easy peasy. For the game mechanic, see, "Legendary" redirects here. Introduced. If its 104% crit chance shouldn't you replace one of the Luckies with Menacing? Valve Corporation. Stacking is possible with other things as well. v1.2. I agree with +4 defense. Dig, fight, explore, build! For player-created game enhancements, see, "Lucky" redirects here. There are fourteen universal modifiers. Most but not all weapons and accessories will receive a modifier upon the item's creation. Weapons-Legendary Terrablade, godly possessed hatchet, and legendary death sickle SolaR Golem Mar 9, 2015 #12 Max1037 said: Guide:Class setups - Official Terraria Wiki Fixed bug where modifiers were not getting set properly on a world load. Similarly, if any of three modifiers for a melee weapon will do, there is a 50% chance of getting one of them in only ten tries. This page was last edited on 17 December 2022, at 04:20. Mine through that pesky Hellstone quicker than ever before, and get out before the Imps find you. 1.5.0: Introduced. There aren't many mods that can be applied to Hammers, Axes, and Pickaxes, so it's pretty easy to make them Light. Almost all melee weapons that are swung overhead (swords, pickaxes, hammers, axes, and hamaxes) along with shortswords and whips can be reforged with these modifiers, in addition to common and universal modifiers. Now Fire Gauntlet is not a direct upgrade to one of it's parts, namely - Mechanical Glove, as MG gives +12% melee damage and speed, while FG only gives +10% of those. Almost all melee weapons that are swung overhead (swords, pickaxes, hammers, axes, and hamaxes) along with shortswords and whips can be reforged with these modifiers, in addition to common and universal modifiers. I prefer solar armour over beetle because of the set bonus. Flare Bolt. The two modifiers only differ in knockback, a stat that is not considered very useful (or even beneficial) in many situations. Accounting for the 25% of items that start with no modifier, the average is +12.84%. Generally speaking, balancing Menacing and Lucky (favoring Menacing) gives slightly higher DPS over a range of opponents: Accordingly, balancing the two gives a flexible advantage with a variety of weapons and opponents. So I would recommend choosing the one which best complements your current setup. Mech Glove will be better for Most endgame Weapons, since that extra 3% Damage scales better than 1 Damage a Tick, I'd imagine. With defensive accessoires, I didn't mean accessoires that has defense stats, but any accessoire that helps you to survive longer, includes the Ninja gear, charm of Myths, Star Veil, celestial shell ect.