This is considered quite anti-social so most players do not plunde. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 4) Where possible make coins hourly during the day and make goods using the 8 hour option overnight. If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. Press J to jump to the feed. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. I have no goods buildings and have not had any since PE. One thing no one's askedwhat level are your GB's at? It is cheaper that way, imo. No. Thanks a lot. Do GE. Or am I going about this wrong? :). You need Forge Points to progress through the game. When you advance to a new age, do you delete the old military buildings and replace or do you just add? Goods, buildings and next Era | Forge of Empires Forum QueenNicky klods hans In other words, how far into later ages will you need goods from earlier ages? For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. Use terrace farms to make yourself goods of current age (get new or use reno kits on any existing or storred ones), or use normal goods producing buildings to convert what GBs give you into goods of current age, or plain depend on RQs to get you goods. Goods Buildings. The game is designed for you to demolish and replace with better buildings as you move through the ages. 48:00:00 3,240,000 3,240,000 60 = 24(120). Isn't the Gb you are after Dynamic Tower? For a better experience, please enable JavaScript in your browser before proceeding. Guilds. Heh. Eventually you won't needs goods buildings. If you fight through GE, you will gain goods instead of bleeding them. I'm a new player though, so I don't have special buildings that can provide goods (except for the new Treasury). Discussion - Guild Goods/Donations of Every Building Should Count in You are using an out of date browser. I was gonna sayI don't even remember the last time I had any goods buildings. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. Click on any building and then click again on another square to place it elsewhere. You will then need set of blueprints to unlock levels past 10 (one set = one more level available). Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle