Are these NPCs supposed to be normal Khajiits? Black face bug dont effect the way the game works. - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. (Select multiple NPCs by holding down Shift or Ctrl .) You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! When it comes to black face issues, you should take a close look at NPC Replacers (e.g. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Put Mrissi after anything that changes Khajiits. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. Not needed but suggested heavily. Edited by Belegost, 13 November 2020 - 11:24 am. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. All rights reserved. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. Cheers. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Forget about the ones under the Mod.esp folder! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. now can check records which is not in master file, by selecting them then choose '2. Remove the DDS files from these directories . All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Just made my first weapon in Blender and want to know how to port over to Skyrim. For example: Looking at tint layers, it seems pretty clear what the issue is. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again.
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