Updated Shadows now render out to 1km at all graphics settings. Updated all Infantry Rifles and Machine Gun SFX to include new mechanical shaking/jostling sounds to soldiers when sprinting (both first- and third-person). Adjusted the rotation speed of open turrets and emplacements using keyboard and mouse input. The full Release Notes for v2.12 are below, and we encourage that you take the time to look for them, to get the full scope of what the Squad development team has been working on. SquadMaps: All maps and layers in Squad. This is intended for very old systems for which Low settings are still not sufficient. AAS . Fixed a gameplay issue with vehicle spawns not respecting spawner allocation rules after their first spawn and then stealing spawners from other vehicles. Occasionally a player does not spawn at a Rally Point. Fixed multiple piles of incorrectly textured boulders. Design Intention: This gives defending players the opportunity to deploy an elevated, protected position, which they can use as an observation and firing platform. Updated the landscape terrain shader to a new and improved version. Updated USA M17 MHS Pistol texture to now be fully painted tan, including a tan slide and tan magazine plate. Local/Offline Bug with Commander UAV hovers in one position instead of moving along the flight path in local. Updated 3D SL / FTL world markers placed through the T menu or by hotkeys to have a 1.2s cooldown. Fixed an issue with various foliage clipping through buildings. Deployment Updated the HAB ghost placement mesh to include exit point indicators. More map layers will be upgraded with the HDRI sky spheres gradually in future updates. RAAS layers offer high variability of point layouts, Invasion layers offer a unique balancing philosophy of "First point hard to hold, last point hard to take" which should offer much more enjoyable Invasion Games for both sides, but will have a slight adjustment period. Adjusted the building in grid F8-4-9 to now have an open access point. This will be addressed in a future update. WoodenQuality5099 25 days ago However it's not truly random. Fixed a large Geo hole where a pipe should be located at grid K4-4-7. Steam Community :: Guide :: RAAS Meta Explained Updated brick tower at grid O13-4-6, interior ladders have been removed. Optimization: Blur shader no longer costs performance when not in ADS. It is intended to be a more action-oriented type of gameplay focused on infantry fighting with less downtime and a focus on a smaller fighting area. Here the intention is to encourage more strategic options, especially during the early stages in a round and during Double Neutral scenarios. Fixed specular on the imposter LODs for some trees, including the palms on Al Basrah. We also added a Shaders Graphics Settings section which currently will primarily affect the complexity of the Landscape allowing lower-end hardware more performance options. Smoke, grass, bushes and other foliage will now be blown around when a helicopter hovers low to the ground during flybys / landings. Squad Update v2.12 Release Notes This is intended to make deployable fortifications more resilient. Squad Update v2.9 Adds 5 New Map Layers, Fixes Ammo Racks Fixed an issue with Kornet Emplacement, which was not taking HAT damage properly. Updated minimap with the intent to make height more readable, minimap now also features trees. Goose Bay Fixed various floating grass. We now achieve the desired look using lighting alone, which preserves detail. Adjusted the volume for the vehicle engine disabled explosion sound, which should now be decreased in volume/intensity.
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How To Remove Old Caulk From Undermount Kitchen Sink, Articles S